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l-carmenu

Total Price
EUR 10.00
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Overview

Detailed features and information

A clean in-vehicle menu for FiveM. One flat icon bar at the bottom of the screen, opened with a single key while sitting in any vehicle. Fully standalone, works on every server with no framework and no database.

Features

  • All vehicle controls in one bar: every door on its own button, hood, trunk, engine and lights

  • Indicators: left, right and hazard, visible for every player on the server and with an optional auto-off once you finish the turn, just like a real car

  • Windows: roll every window up or down, synced to all players and kept on the vehicle

  • Special vehicles covered: convertible roof, landing gear on planes and helicopters, anchor on boats, and bicycles simply show what they have

  • Seat switching: every occupant can move to a free seat, with live seat status (free, taken, yours) shown as small LEDs and no player names exposed

  • Status at a glance: fuel and engine health chips next to the plate, with fuel system integration or the native value as fallback

  • Drive while it is open: only the mouse goes to the menu, the keyboard stays with the game

Setup and config

  • Everything is a config switch: turn engine, lights, indicators, doors, windows, roof, gear, anchor, seats or the status chips off if another script owns them

  • Open key rebindable per player (default M), close on ESC configurable

  • English and German included, every text editable

  • Exports to enable or disable the menu from your own scripts (for example while cuffed or dead)

Good to know

  • Standalone: no ESX, no QBCore, no database, no other resources required

  • Lightweight: no loops run while the menu is closed

  • Indicator and window sync is server side, so late joiners see the correct state

  • Config, locales and the full UI folder stay unencrypted and editable

  • Built-in update notice on server start

Previous Purchases

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