A clean in-vehicle menu for FiveM. One flat icon bar at the bottom of the screen, opened with a single key while sitting in any vehicle. Fully standalone, works on every server with no framework and no database.
All vehicle controls in one bar: every door on its own button, hood, trunk, engine and lights
Indicators: left, right and hazard, visible for every player on the server and with an optional auto-off once you finish the turn, just like a real car
Windows: roll every window up or down, synced to all players and kept on the vehicle
Special vehicles covered: convertible roof, landing gear on planes and helicopters, anchor on boats, and bicycles simply show what they have
Seat switching: every occupant can move to a free seat, with live seat status (free, taken, yours) shown as small LEDs and no player names exposed
Status at a glance: fuel and engine health chips next to the plate, with fuel system integration or the native value as fallback
Drive while it is open: only the mouse goes to the menu, the keyboard stays with the game
Everything is a config switch: turn engine, lights, indicators, doors, windows, roof, gear, anchor, seats or the status chips off if another script owns them
Open key rebindable per player (default M), close on ESC configurable
English and German included, every text editable
Exports to enable or disable the menu from your own scripts (for example while cuffed or dead)
Standalone: no ESX, no QBCore, no database, no other resources required
Lightweight: no loops run while the menu is closed
Indicator and window sync is server side, so late joiners see the correct state
Config, locales and the full UI folder stay unencrypted and editable
Built-in update notice on server start
A clean in-vehicle menu for FiveM. One flat icon bar at the bottom of the screen, opened with a single key while sitting in any vehicle. Fully standalone, works on every server with no framework and no database.
All vehicle controls in one bar: every door on its own button, hood, trunk, engine and lights
Indicators: left, right and hazard, visible for every player on the server and with an optional auto-off once you finish the turn, just like a real car
Windows: roll every window up or down, synced to all players and kept on the vehicle
Special vehicles covered: convertible roof, landing gear on planes and helicopters, anchor on boats, and bicycles simply show what they have
Seat switching: every occupant can move to a free seat, with live seat status (free, taken, yours) shown as small LEDs and no player names exposed
Status at a glance: fuel and engine health chips next to the plate, with fuel system integration or the native value as fallback
Drive while it is open: only the mouse goes to the menu, the keyboard stays with the game
Everything is a config switch: turn engine, lights, indicators, doors, windows, roof, gear, anchor, seats or the status chips off if another script owns them
Open key rebindable per player (default M), close on ESC configurable
English and German included, every text editable
Exports to enable or disable the menu from your own scripts (for example while cuffed or dead)
Standalone: no ESX, no QBCore, no database, no other resources required
Lightweight: no loops run while the menu is closed
Indicator and window sync is server side, so late joiners see the correct state
Config, locales and the full UI folder stay unencrypted and editable
Built-in update notice on server start
Loading purchases...
No purchases found for this period.